Diner Dash 2: Restaurant Rescue was released in early 2006, Diner Dash: Flo on the Go was released in late 2006, Diner Dash: Hometown Hero was released in late 2007, Diner Dash 5: BOOM! was released in early 2010, the first free-to-play Diner Dash, went live in late 2014, and the latest installment, Diner Dash Adventures, was released in 2019. ĭiner Dash is also used to refer to the Diner Dash franchise, which has spawned numerous sequels. Versions have been created for the platforms PlayStation Portable, Nintendo DS, and iOS. Diner Dash later became a mobile game when ported to mobile phones by Glu Mobile, given a retail release, and made available via a 100% advertising-supported download. After a certain point, the game may spawn a massive amount of customers in the line.An Xbox Live Arcade version of the game was released by Hudson Soft on November 18, 2009, the PlayStation Network version on November 25, 2009, the WiiWare version on February 16, 2010, in Japan, as well as Europe on March 26, 2010, and North America on March 29, 2010, but this version is no longer on the WiiWare service. Similar to Diner Dash, though the player will always start off with three seats and basic essentials like a single drink machine, meat grinder, etc. Diner Dash 4: Hometown Hero (including expansions).The player is given only three lives.įor this series, harder difficulties usually leave the player with fewer tables. Hard - Customers have much lower patience than normal, but they will order and eat quicker to compensate.Medium - Customers' stats are altered with slightly less patience and quicker ordering/eating speed.and Libby Belcher's, and even Forty-Five's ex- mayor Dash Mozingo. Easy - This can be considered the "normal mode", since customers start off with their respective stats. They change their slang for the same reason they change the addresses of the sex.Mostly though the difficulty leads to these factors: The difficulty settings usually remain the same throughout the series, though they differ gameplay-wise. These items are randomized and are a vital part of lasting through the shift. The player will be allowed to select one of three upgrades whenever they have reached a benchmark. There are goal benchmarks that can be reached during the shift. When the player reaches a certain point, the game will attempt to pressure the player by setting every customer to their limit. Customers will gradually lose patience at a faster rate. The player is then thrown into the fray, which will gradually become more hectic as time goes on. They will be prompted to choose a difficulty setting when picking a stage to play, which range from Easy, Medium, and Hard. When choosing Endless Shift for any Dash game, the player will be taken to the level map. Dash titles from this point forward would no longer receive this mode. This mode would be present until Diner Dash 5: BOOM!. supporthueylengthetomboygamer roadto500subs roadto500subscribers supportme subscribetomychannel subscribe walkthrough gameplay gameplaywalkthrough. Since then it has continued to appear in many of the main and spin-off Dash titles. Endless Shift was made available alongside Flo's Career in the very first Diner Dash.
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